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News
RNCOS 'Worldwide Consumer Electronics Market' Report
Shows Home Entertainment Electronics Show Utmost Growth in 2005
(1/4/2006)
In the present age consumers are making increasing
possessions of digital products in their homes, cars and elsewhere.
This is an encouraging move for the companies that manufacture and
sell high tech gear and related services. It is also raising investment
in R&D in computer and electronics retail sub industry in a modest
way.
The high R&D in consumer electronics industry
leads to economies of scale followed by fall in prices leading to
increasing demand and profits. Consumer electronics are both essential
and whimsical in nature. While cell phones and PCs are a must to
earn a living, video games and portable audio players are purely
entertainment devices.
Recent trends have shown that women surprisingly
hold a greater share of the consumer electronics market by almost
57% and are at the top. In most categories of consumer electronics
they spend about the same as men except for video games.
Several traditional consumer electronics
are being replaced in demand. Analog televisions are being squeezed
out by digital televisions while fax machines are being cornered
by multi-function peripherals.
In a recently published market research report
by RNCOS named "Worldwide Consumer Electronics Market", analysts
say that for the period 2003-2009, the Combined Average Growth Rate
(CAGR) for portable digital audio players is at 57%, LCD televisions
at 52% and DVD recorders at 51%.
The market research report discusses the
conditions of the consumer electronics industry all over the globe
and the existing scope of companies in this sector. The study and
review of the consumer electronic industry can be used as a valuable
tool to arrive at business decisions and performance appraisal.
The report has expanded the traditional strict
definitions of consumer devices to a more broad characterization
of electronic devices that are prevalent in a consumer's world.
Accordingly, RNCOS has classified consumer electronics into sub
categories viz., Video Equipment, Personal Products, Audio Product,
Telephone Equipment, and Computer Product. Region wise the breakouts
are North America, Europe, Japan, Asia-pacific and Rest of the World.
The report also provides a thorough study
of the top 10 players across the world including Sony Corporation,
Samsung Electronics, Toshiba Corp., and Sharp Corp.
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