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News
Internet Home Alliance Says Home Networking is on
the Rise and Reveals Sweet-Spot Opportunities for Home Technology
Companies (27/1/2004)
Internet Home Alliance, the leading cross-industry
network of companies advancing the home technology market, announced
today the results of one of the most comprehensive research studies
ever done on the connected home - a home where computers, televisions,
lighting, HVAC and home security systems are linked to a centrally-controlled
network. Following are the key findings from the report, entitled
State of the Connected Home Market 2003.
Broadband Forecast
Internet Home Alliance estimates that about
57% (about 62.3 million) of US households have Internet access currently;
18% (nearly 20 million) of those households have broadband access.
By mid 2004, the Alliance anticipates that about 26% of US households
(about 28.4 million or 46% of households with Internet access currently)
will have broadband access.
Home Networking Forecast
In percentage terms, home networking has
been growing at a dramatic pace over the past few years. Internet
Home Alliance estimates that about 12% (7.8 million) of single-family,
owner-occupied households with Internet access have a home network,
which is defined as a persistent connection between two or more
computers or other digital appliances. The Alliance predicts that
home network ownership will increase among this segment to about
16% (or about 10 million households) by the end of July 2004 for
year-over-year growth of about 33%, which is slightly above the
25% growth from 2001 to 2002.
Interest in setting up a home network continues
to be driven by decidedly mundane concerns about maximizing the
potential of existing PCs. Most home network adopters will acquire
utilitarian networks designed primarily for sharing an Internet
connection, electronic files, hard drive space and/or a printer.
The greatest barrier to home network adoption is a perceived lack
of need or interest. Other barriers, including perceptions about
high costs and complexity of set up and maintenance, have marginal
consequences comparatively.
Ecosystems Framework and Findings
For the purposes of market analysis, the
Alliance has adopted an ecosystem perspective on the connected home
market. Dubbed the Ecosystems Framework, this tool is designed to
help companies mitigate risk in this often confusing market and,
on the flip side, identify the most promising opportunities. The
Alliance intends for the Framework to serve as a common blueprint
for industry players and, at the same time, establish a shared architectural
language. This type of framework is necessary for fostering more
collaboration among companies in this space for the ultimate benefit
of consumers.
Within the Framework, the Alliance has identified
three ecosystems - Family, Career and Entertainment - that correspond
to discrete consumer needs and describe lifestyle domains common
to the work of social scientists. Following are the key research
findings within each of the three connected home ecosystems:
Family Ecosystem
Within the connected home, the family ecosystem refers to the ways
in which family members interact with each other via technology
in securing basic needs like food, clothing and shelter as well
as in meeting higher order emotional needs. From helping families
put nutritious meals on the table to streamlining household operations,
technology offers families time savings, peace of mind and other
critical benefits. Key research findings for the Family Ecosystem
are:
* By a two-to-one margin, consumers would
rather see home technology applications in this ecosystem than in
the other two. However, this is the least developed of the three
ecosystems in terms of infrastructure and available products and,
therefore, represents a considerable market opportunity.
* The most pressing unmet consumer needs
addressed by products and services within this ecosystem concern
health and fitness, household routines, home operations (systems)
and family management, notably, personal communications and scheduling.
* About 15% of consumers have a strong interest
in home automation, specifically HVAC, outdoor lighting, indoor
lighting and pool functions.
* Nineteen percent of consumers have a strong
interest in using technology to streamline routine household tasks
including paying bills, cleaning, vacuuming, drying clothes, washing
clothes and washing dishes.
* Those most interested in Family Ecosystem
technology applications are women, 25-44, with children living at
home in households with incomes of $75,000 or more.
Career Ecosystem
This ecosystem refers to the people, environments and technologies
that enhance career productivity and potential. What consumers want
most in this area is technology that helps them strike a balance
between work and family life. Key research findings for the Career
Ecosystem are:
* The top-ranked consumer needs within this
ecosystem include productivity, business communications, career
education and commuting.
* Most consumers who use a PC at work, on
average, at least 15% of their workday (60%), report that they don't
work outside regular business hours at all while the remaining 40%
report taking work home at least one day per week. However, of that
group, most (71%) don't use an Internet-related technology or tools
to facilitate the completion of work at home.
* About 15% of consumers have a strong interest
in improving work productivity at home and 11% percent of consumers
are interested in improving work productivity while traveling.
Entertainment Ecosystem
This ecosystem refers to the technology and content designed to
address consumer needs for audio, video and game-related entertainment.
In this context, entertainment is defined as purposeful leisure
as opposed to less directed activities like talking with friends.
It is in this ecosystem that the interests of primary and mass market
consumers most often coincide and market entrants are likely to
encounter the greatest short-term successes. Key findings for the
Entertainment Ecosystem are:
* About 33% of consumers have a strong interest
in media entertainment. Interestingly, primary market consumers
are significantly more likely than their mass market counterparts
to have a strong interest in all forms of media entertainment, indicating
that an interest in media entertainment is a prime driver or, at
least, highly correlated with early adopter behavior.
* Two-parent households are significantly
more likely than other household types to have a strong interest
in media entertainment for the home.
Popular Internet-Related Behaviors
The Alliance also researched the most popular
Internet-related activities among single-family, owner-occupied
households with Internet access; they are:
* Researching a product or service (92%)
* Purchasing a product or service (84%)
* Sending digital photos as email attachments
(60%)
* Communicating with family, friends and/or
co-workers via Instant Messaging (57%) * Paying bills (48%)
* Checking utility account information (47%)
* Printing digital photos (44%)
* Listening to Internet radio stations (43%)
* Uploading digital photos to a Web site
for family or friends to view (29%)
* Downloading a streaming audio file (28%)
* Watching TV and surfing the Web at the
same time (28%)
* Playing movies on a home computer's DVD
drive (28%)
* Burning music from the Internet to a CD
(21%)
* Downloading streaming video files (19%)
* Downloading music from a file-sharing program
like Kazaa (19%)
As might be expected, the most popular activities
are related to e-commerce and personal communications and the most
popular entertainment activities involve digital music and photos.
"The results of this comprehensive study
of the connected home market suggest a variety of untapped opportunities,
particularly in the Family Ecosystem," said Tim Woods, vice president,
Ecosystems Development, Internet Home Alliance. "For the foreseeable
future, we anticipate that the market will consist of two functional
networks in the home: a PC-centric network and a consumer electronics-centric
network. There won't be a high demand for bridging these networks
until the foundation for each of the three ecosystems has been laid.
This means there is substantial opportunity for market entrants
to develop Family Ecosystem point products that allow consumers
to migrate to an increasingly integrated network environment."
www.internethomealliance.com
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