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Articles and whitepapers
Content Choices for the Consumer - The Future of
Music Servers (1/12/2006)
By
Matthew Simmons, Digital Fidelity
In this article, I will be looking at the
future direction of content in the home, and the products that are
best placed to maximise the customer's enjoyment. But I want to
make a brief observation about the recent CEDIA show. One of the
most striking things about the Denver show was the complete lack
of iPod-hysteria; quite a contrast to last year's show where at
times iPod integration seemed to be the most crucial issue facing
the install industry. This year, we were back to the core of the
install market, focussed on better ways of control and automation.
There are some really nice iPod solutions out there now, but the
reality is that if we are to exploit this new opportunity, the real
focus should start further back in the food chain.
For our industry, I am inclined to think
that the iPod is actually a red herring. As Woodward and Bernstein
were advised in 'All the Presidents Men' to 'follow the money',
I will steal the idea with modification: we need to 'follow the
content'. We need to know what content the consumer is buying and
using now, and what his/her options will be over the next five years,
not forgetting, very importantly, how we deal with legacy media.
iPod is an important piece in the jigsaw right now, but it's not
the only part, and by the very nature of market forces, it will
become less important over time.

The Apple iPod family
Nevertheless, I am starting out with the
premise that people love the idea that they can have all their content
accessible from one device - after all, this is the key driver in
the phenomenal success of iPod, and 70 million (and rising) people
can't be wrong. We have to figure out the best way of replicating
this functionality at home - manifested as viable products, and
I am going to look at the options that do this the best now and
in the future. I will touch on the key market drivers, the road
blocks and the new opportunities.
Following the content
Everyone who owns an MP3 player must also
own a computer to get music onto it, and market research tells us
that these computers are, in the majority, hooked up to the Internet
via broadband and sit on a home network. This is why I said that
physical iPod solutions are a red-herring. That content is already
stored digitally on a device or devices on the network and is available.
What's needed are solutions to find, catalogue, manage and play
it.
Let's also just divert here and look at what
this content is likely to be for our customers - right now it's
predominantly CD-based. Despite the hype about downloaded music,
legal or illegal, the predominant source medium for the CEDIA sector
will be CD for the mid term. This is because the 'album' is actually
the most financially viable format for a record company - no content
owner likes selling content 'a la carte' - it only works for example
in TV for movies and some sporting events where the events are of
genuine premium value to create profit in their own right. Content
owners are able to deliver much wider choice through bundling content
as albums in music or channels in the TV world, to the consumer,
and, despite the hype around iTunes, the pure a la carte model will
not deliver profit to content owners unless the unit price is very
high, nor deliver value or true long-term choice to the consumer.
That is not to say that electronic copies
of music as downloads is not commercially viable and we can expect
more pressure from the record companies to move away from physical
content delivery to the consumer to direct delivery online. We can
still expect an inexorable move to a complementary download model;
the content owners remove a huge chunk of cost that goes to the
retailer and also the costs of mastering to CD - but it won't only
be the a la carte iTunes model.
The other crucial upside is that by moving
away from the physical medium, the content owner is no longer constrained
by the industry-standard parameters for the medium - bits and sampling
rates can be adjusted to meet the consumer's needs and budget much
more easily and, while high definition is a challenge with current
bandwidth restrictions, we have moved so far in the last five years
into the broadband era, that this will only improve at an accelerated
rate. To deliver tracks to the consumer at the bandwidth heard by
the engineer in the control room of the studio at a premium price,
with no pressing or distribution costs other than a bit of server
space, is of instant appeal to the record industry and consumer
alike.
And lastly, each purchase can have attributed
to it its own license - the dreaded DRM (Digital Rights Management).
We already know that this is a massive issue to the record companies
who are losing millions of dollars of revenue through pirated CDs
and file sharing. Outside of Apple, whose highly-restrictive Fairplay
is precisely the opposite of its name, there seems to be genuine
desire to get this right for the wider consumer electronics market
for the future, which means enabling legitimate multiple use of
downloaded material. As an aside, it will be fascinating to see
what happens over the next 12 months in the EU with France ruling
against Fairplay as anti-competitive!
Digital Rights Management
It's worth digressing a little here to discuss
the issue of DRM-controlled content, and particularly the Fairplay
system from Apple. Without going into serious detail on the whys
and wherefores of DRM and the legitimacy of ripped content, because
there is enough there for another whole article, it is a still a
very key issue for our sector.
While Microsoft envisages a level playing
field and realises that consumers would prefer to have purchased
(and therefore DRM'ed) content available across a range of devices
from different a manufacturers, this is not the case with Apple
who is fundamentally a hardware manufacturer. Fairplay, the Apple
DRM system, was conceived as a closed system and only works with
Apple devices and software; it is never licensed or made available
for integration by other vendors. As such, content purchased from
iTunes can only be played out directly off iTunes from the PC or
Mac, or from the registered iPod via the Apple serial interface
(as opposed to USB).
The net result therefore for everyone, is
that content purchased from iTunes, resident on iPods, must be played
through the line/headphone output (and serial interface for control)
of the connected iPod with the inherent quality limitations, and
the track data must effectively conform to the limited Apple interface
- which again is quite limiting for our sector. The only major company
to have engineered a software solution to get around this was Real
Networks who were taken to court by Apple and no longer offer the
solution - others who claim full iPod integration, including Apple
DRM, can only do this through the serial interface on the iPod.
So, medium term, we can expect continued
retailing of CDs, but with increased emphasis on developing parallel
distribution of music online that is bundled as well as a la carte,
in the form of services such as Napster and Rhapsody, and we can
expect to see DRM allowing restricted re-usage of purchased downloads
by the consumer. What this means for all of us in the CEDIA market,
is that content will be located around the home in increasingly
various formats and types of device; and the consumer will want
single-point access and control of it all.
Let's now look at the product options available
to exploit this opportunity and their pros and cons.
The traditional music server
We are all familiar with traditional music
servers by companies such as Imerge and Request that offer huge
storage of ripped music from personal CD collections. Interestingly,
there are significant new brands entering the market this year.
The Vibe from Colorado vNet was one, but there were two brands at
CEDIA that really caught the eye. One was from Harman, a CE giant
with pre-existing mass-market distribution. The other was a range
of four servers from NAIM, launched earlier in the summer. NAIM
is a genuine audiophile speciality brand from the UK, and lays to
rest the widely-held belief that any product based on PC technology
is incapable of producing good audio.

The NAIM NS03 combines traditional server functionality with network
scanning and iPod docking, with a nice display on the front
The digital music server is ideally placed
to be the main archive for a CD collection, and is capable of producing
good audio. Most servers are designed to be installed into a home
control system by companies such as AMX, Crestron and NetStreams.
Older formats such as vinyl can be manually added by recording-in,
but have serious cataloguing issues to manage. Control of the music
library is expected to be via a wall panel, since the typical small
text-based front-panel display is not the best interface for managing
a large music collection on drives of upwards of 80GB and as much
as 1500GB. However, as the market moves out of the specialist sector
and into the non-CEDIA market, which is why the Harman and NAIM
offerings are interesting, control interfaces on the server itself
will be crucial to success as many units will be deployed alongside
the Hi-Fi system rather than being integrated into multiroom systems.
iPod is recognised by server manufacturers,
and its integration is touted as a feature, but there are inherent
difficulties with the physical elements. If the server is in a rack
in the basement, the iPod is unlikely to be docked too often!
The server is great for distribution around
the home using analogue signal paths through a matrix or as audio-over-IP,
and it is possible to add new sources to the platform such as Internet
radio. So the traditional server copes well with our legacy formats,
has potentially the best sound quality, and offers superb control
and distribution when integrated, but it assumes that it is the
main central depository for content and, iPod integration aside,
does not really legislate for the growing amount of content stored
on PCs around the home - although the NAIM range is the exception
to this with its intelligent scanning feature.
iPod docking systems
Most iPod docking systems are adequate for
standalone use in a small room, but unless integrated into a control
system to enable the user to get at the content remotely, such as
the Crestron CEN-IDOC and Russound iBridge Dock offerings, information
displayed on the interface is too small for convenient use. The
iPod interface was always developed for using the product in hand-held
context, and at this it excels, but at three meters it leaves a
lot to be desired.
Sound quality is generally poor with these
options mainly because of Apple's restrictions to those licensing
the serial port dock from them; effectively the listener is using
the headphone jack to output audio into whatever playback system
is chosen. If the USB connection could be used, the Apple DAC is
bypassed and digital audio is available. This facility is available
on some music severs such as the iMerge range, but only by connecting
the device to a networked PC that the server can 'see'. However
some, such as NAIM's new servers, can accept USB connection direct
to the server which makes integration much more seamless; the iPod
content that is not DRM controlled, is gathered into one integrated
music library for control around the various wall panels.
Media extenders
These devices, as exemplified by the ROKU
Soundbridge, typically seek out content on networked PCs that have
been identified to the extender device by the loading of a small
application that resides on the source PC. Content is then played
out wherever the media extender is, into some form of home system.
While this type of product is of interest in the context of a wider
system, it is not easy to install for the average user and it needs
software loaded onto the data source device, which research indicates
is an issue for some people worried about spyware and such like.
Furthermore, these devices typically have very small single-line
interfaces, which very much limit their use to pre-existing playlists,
and they are open to the vagaries of current home networking technology.
The best in this category is undoubtedly
the Sonus system which stands head and shoulders apart. It does
still need a piece of software on the content source, but has solved
most of the other problems. Sonus effectively reinvented wireless
networking to create its own highly-robust and predictable home
network and the controller still draws admiration wherever it is
displayed. Its only downside is the fact that it is a complete system
in its own right, making integration more of a challenge.
Next-generation solutions
All of these solutions are very good at exploiting
the niche to which they are directed, but in the brave new world
of digital media being distributed to the home in an increasing
variety of ways, none really offers the complete solution. If the
typical home has a pile of legacy content in the form of CDs and
ripped music on any number of PCs, then we are not yet doing a great
job of recognising this and creating appealing solutions. Products
available now are dictating how the consumer must organise their
life around the content. In the case of the traditional server,
customers must pretty much centre their activity around the music
server as the key source. In the case of the media extender, the
consumer has more flexibility, yet control (with the exception of
Sonus) is very limited. It seems strange that the most flexible
of current technical solutions, that could potentially solve this
problem, is also the worst at control and difficult to install.
Perhaps it is because manufacturers in this space have not come
from home or consumer electronics, but from the IT sector.
Virtual servers
Among the products that have an eye on the
greater choice and diversity the future has to offer, is the NetStreams
SMM100 virtual server. The concept behind this product is that the
virtual server never actually stores any content - ever. The content
always stays on the source device and is simply played out via the
virtual server.

The NetStreams SMM10 virtual server stores no music but finds it
on the local network and presents it as one music library
The virtual server aggregates information
about the content stored on devices resident on the home network
and serves up a single music library onto the control surface of
the consumer's choice with all the expected attributes such as cover
art, genre etc. Thereon in, the consumer need have no interest in
where the music resides in the home; they can simply control the
music through their chosen interface and enjoy the experience. NAIM
has added this functionality to its whole server range, effectively
making its products hybrids - traditional music servers but with
the ability to seek out additional music on the network.
The most interesting upside of this technology
is that it does not need iPod integration (except for guests' iPods
- which it deals with seamlessly), as it can get at all the music
already ripped on the PC, including MP3s in iTunes that are not
content-protected by Apple's Fairplay, and presents a massive opportunity
for the media industry. With open access to the DRM protocols, such
devices would be able to aggregate a music library from all the
devices on the home network where music is stored, including guests'
wireless devices or physically-docked MP3 players, leave the music
on the device on which it was licensed, and still be able to control
it and play it around the home with maximum flexibility and enjoyment.
From the manufacturer's point of view, the
virtual server can be created to address any target market in mind
from audiophiles, because these devices will be able to cope with
genuine DRM-protected hi-def audio - not just standard 16-bit 44.1kHz
audio - down to the MP3 collector who simply needs great control
of a massive library.
Conclusion
From the perspective of the CEDIA market,
this is all good news. With the forecast increase in choice offered
to the consumer, both in terms of format and delivery, this plays
very much to our industry strengths of control and simplification
of complexity. Without this control, the consumer will not be able
to fully exploit what will be offered to them. The trend is starting
now - traditional audio is very flat as a market, with the only
growth coming through the integrated home. Watch this space.
Matthew Simmons is Commercial Director of Digital
Fidelity, a manufacturing and software consultancy that supplies
flexible, content server platform solutions to audio-visual manufacturers.
www.digitalfidelity.com
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