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Articles and whitepapers
Whitepaper: Holophony - A New Sound Perception System
(1/3/2006)
By Alita Howe, Holophonic
ÔHolophonyÕ or Ô3D soundÕ is an innovative
sound perception system based on the synthesis of the sound processed
along the three stages of the human ear currently being marketed
in Europe by Swiss company ÔHolophonic.Õ The potentially revolutionary
holophony is far in advance of the stereophonic system currently
used in mainstream home entertainment systems, audio equipment and
audio products such as CDs and DVDs.
Holophony creates a sound product which,
in the final stages of listening, is decoded and interpreted as
a genuine primary sound; thus arousing an unmatched sense of reality.
In essence, holophony creates a sensation and emotion of reality
so authentic, that it appears as though the sound is right next
to the listenersÕ ear.
The Development of Holophony
By the 1950Õs, audio techniques had been
developed to record and replay sound in stereo using two channels;
one for each of our ears. These stereophonic developments facilitated
attempts to improve the spatial realism of sound. However, attempts
to increase the naturalness and spatiality were only partially successful,
as listeners correctly noted that in reality, sound is rarely located
as coming from only the left or right hand side. Thus an authenticity
of sound through stereophonic means wasnÕt highly noted.
Subsequently, the 1970Õs saw experimentations
in ÔquadrophonicÕ sound; allowing projections in four directions;
and surround sound. Whilst both providing advancements from the
stereophonic research; true authenticity proved elusive. Therefore,
starting in the 1980Õs, a research path was developed whose aim
was to construct special Ôholophonic transducer microphonesÕ, allowing
the reproduction of the spatial characteristics of sound through
a traditional stereophonic installation.
Holophonic sound works on the same Ômultiple
exposureÕ premise as holograms. Holograms are produced by mixing
reflected laser light with a second laser beam hitting an object
from another angle. It is this Ôinterference patternÕ that is actually
recorded. By recording the interference pattern generated when a
soundÕs original recorded signal is combined with an inaudible digital
reference signal, a genuinely realistic noise is produced; holophonic
sound. Thus, when the brain decodes the holophonic sound, it reproduces
the original ambient conditions; creating an unmatched sense of
reality.
Sounds are perceived as so authentic additional
brain stimulation occurs; inducing other sensory responses such
as smell or taste which our brains expect to accompany a sound,
creating a truly realistic and emotional effect. Therefore, hearing
the holophonic sound of an egg frying may lead people to illicit
feelings of hunger and perceptions that they can actually smell
the food product. In short; the reality of holophonic sound triggers
additional sensory responses. Researchers also intriguingly report
that people with audio impairments can receive holophonic sound;
because their brains are still stimulated even though there is a
hearing disability.
Holophony
During this period, Umberto Maggi; producer,
inventor and former member of the Italian band ÔNomadiÕ, began experimenting
with holophonic sound and set up a small sound research centre at
the Umbi Studios in Modena. There, in 1983, with the help brother
Maurizio and a trusted group of sound engineers, Maggi developed
the first working ÔHolophoneÕ - a special microphone able to capture
3D sound in all its dimensions by simulating the functions of the
human ear and mirroring how the human brain decodes sound.
The resulting Ôholophony Õ system patented
by Maggi remained unused and undeveloped in a marketplace with no
demand for its revolutionary potential until a meeting between Maggi
and businessman Vincenzo Tirella, now Chief Executive of Holophonic,
in 2000. Tirella, excited by holophonyÕs potential, became the sole
investor in the project, and created ÔHolophonicÕ to market it.
Holophony is an innovative sound perception
system based on the synthesis of the sound processed along the three
stages of the human ear and works on the same principles of holophonic
sound; thus eliciting the same emotional effects and sense of reality.
However, twenty years after experiments with holophonic sound began,
ÔHolophonicÕ believe they have a marketable version of the technology
which can revolutionise the home entertainment market.
Holophony is achieved through balancing an
accurate reproduction of materials and dimensional ratios with an
electronic supervision via microcomputers that intelligibly superimposes
spatial vectors and environmental effects of the sound. This information
is then faithfully and accurately reproduced; allowing an unmatched
reality of sound to be transmitted; complete with this information.
The ÔHolophone,Õ developed and patented by
Maggi, integrates the holophonic function and is therefore far in
advance of the stereophonic microphones currently in use. This active
unit processes the sound perceived in the environment in which it
is placed and superimposes a set of micro items of information that
would have otherwise been irredemably lost with traditional systems.
The hearing sensation perceived during reproduction is so true-to-life
that analysis has proven that it is virtually equal to direct listening
of real (ÔdirectÕ) primary sources. Therefore in sum, holophony
brings the listener back to the environment where the sound was
originally produced, in the exact position in which the sound was
recorded.
Evidence
So what evidence exists that holophony genuinely
elicits emotional responses and is far superior to current audio
transmission and recording systems? Extensive research into holophony
was conducted by Tito Pavan and Roberto Caterina at the Department
of Psychology, The University of Bologna in 2004. Research into
holophony was seen as having a significant scientific relevance
in that it facilitated understanding into the impact that quality
of sound may have on the meaning we attribute to it.
Thus the research aimed to test the extent
to which the holophonic technique can play an important role in
inducing emotions through exposing 25 testers to six stimuli; A
Tibetan bell, a carillon, a pair of castanets, a hairdryer noise
and two human voices which were reproduced in stereophonic, monophonic
and holophonic sound and relayed to testers in a random sequence
through headphones.
During the course of the research, testers
were given a questionnaire to complete, asking them to indicate
the direction of sound, whether frontal, left, right, high or low;
the degree of movement attributed to the stimulus on a six point
scale ranging from 0 (motionless) to 6 (extremely animated); the
degree of pleasantness on a seven point scale ranging from -3 (extremely
unpleasant) to +3 (extremely pleasant) and the naturalness of the
sound on a seven point scale ranging from -3 (extremely unnatural)
to +3 (extremely natural).
The hypothesis, unsurprisingly, was that
the holophonic stimuli should be perceived by testers as more animated,
more pleasant and more natural compared with the same stimuli reproduced
in the monophonic or stereophonic mode. Findings from the research
broadly confirmed the initial hypothesis and testers clearly perceived
the difference between stereophonic, monophonic and holophonic sounds.
Stereophonic sounds were perceived as mainly frontal and monophonic
sounds were perceived as frontal or originating from the left or
right hand side. However, holophonic sounds were perceived as multi-dimensional.
Additionally, holophonic stimuli were perceived
as more animated compared to stereophonic and monophonic sounds
by testers with an average of 4.280 (out of six) compared to 2.407
for stereophonic and 1.147 for monophonic sound.
Finally, considering that -3 was classed
as highly unpleasant and +3 as highly pleasant, findings confirmed
that holophonic stimuli are perceived as significantly more pleasant
with an average of +1.480 compared to +0.240 and -0.67 for stereophonic
and monophonic respectively.
Additionally, results from EEG data taken
during the research, coupled with changes in the cardiac and respiratory
rhythm of testers suggests that holophonic stimuli can have emotional
connotations compared with stereophonic and monophonic stimuli.
For example, when listening to the hairdryer stimuli; testers reported
feelings of anxiety at the ÔharshnessÕ of sound and changes in their
cardiac and respiratory rhythms suggested increased sense of anxiety
and panic as listeners reported trying to identify the sound and
its proximity.
Conclusively therefore, holophony is perceived
by listeners to be a more pleasant and natural listening experience
and, based on this initial testing information, it can be argued
that the holophony allows real life listening and a more effective
transfer of the emotional information intended to be induced.
Applications
Applications of holophony are wide-reaching
and span many sectors.
However, the potential for the home entertainment
industry is truly exciting. ÔHolophonicÕ are currently working with
manufacturers to combine the holophony system with existing home
entertainment products such as DVD players, televisions, Hi-Fi and
speaker units as well as audio systems, creating a cohesive unit
able to fulfil traditional functions but with the added benefit
of using holophonic sound.
Consider the potential if holophonic technology
was to be combined in a surround sound system; arousing a totality
of sound experience whilst listening. This could be implemented
across homes, businesses and transport networks as well as being
integrated into existing home entertainment applications; allowing
the listener to create aural attachments with the sounds they receive,
whether this is a televised nature programme or the sensation of
a concert taking place within your very own living room through
your stereo system.
Holophony can already be used as an original
system of sound recording; whereby artists can record using holophonic
sound technology at the ÔHolophonicÕ purpose-built studios at Holophonic
Village, Bologna. This system of audio recording facilitates the
exportation of sound, complete with its original spatial and emotive
information, to be reproduced in various locations; therefore, a
concert recorded in holophony can be manufactured into a CD and
enjoyed by listeners at home as though they were a member of the
original audience.
Several successful musical productions have
already used holophonic sound. Pink Floyd used holophonic technology
during the recording of their ÔFinal CutÕ album and Italian singer
Zucchero&Co used holophonic technology when he performed at The
Royal Albert Hall in May 2004.
ÔHolophonicÕ has additionally secured worldwide
copyright approval from The Vatican City, allowing the successful
recording of two DVDs honouring the PopeÕs legacy in holophonic
sound.
Whilst the audio sector of the consumer home
entertainment market is a saturated one, holophony offers a genuinely
innovative, and lucrative option for manufacturers of new home entertainment
systems to combine holophonic systems in our everyday home entertainment,
theatre equipment and audio systems, since at present, holophonic
sound loses most of its spatial particularities and emotional effects
when played through regular speakers commonly found in many home
entertainment systems. However, the holophonic elements of products
already manufactured by Holophonic are easily available to listeners
at home; simply by using normal headphones with their existing audio
equipment.
Alita Howe is Media Consultant for Holophonic
and responsible for UK media enquiries.
http://www.holophonic.ch
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