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Articles and whitepapers
1/6/2003
Surround Sound Formats - Part One - A Background
By Mark F. Davis
The goal of surround sound audio is to convey the spatial aspects
of an audio performance more accurately than is possible with stereo
or mono reproduction. The importance of preserving spatial audio
cues was appreciated long before audio reproduction was possible,
as indicated, for example, by the care and skill that has traditionally
been brought to bear in the design of concert halls.
Since human beings have but two ears,
it was initially hoped that two channels of audio would suffice
for full spatial reproduction, and for headphones this has proven
to be nearly the case. But loudspeaker-based stereo presentation
is simply incapable of reproducing sounds from all directions, leading
recording engineers to have to compromise between clearly defined
direct imaging and a pleasing sense of ambience.
By using additional channels and speakers
all around the listener, the compromises of stereo can be avoided,
resulting in a presentation with good direct imaging, a compelling
sense of ambience, and a much wider listening area (sweet spot).
A Little History
Investigations of reproduced spatial audio
actually began not long after the invention of the telephone in
the late 1800s. Alexander Graham Bell found that using a pair of
telephone transmitters and receivers imparted a more natural quality
to the sound, and in 1881, Clement Adler carried out a widely noted
demonstration in which pairs of microphones were set up across the
stage of the Paris Opera, with the crude binaural signals auditioned
by guests in nearby hotel rooms using pairs of telephone receivers.

Clement Adler's 1881 Binaural Demonstration
Still, the primary focus of sound system
development for the next few decades was on devising and improving
basic methods of monaural sound recording and transmission, and
it was not until the 1930s that serious attention was again paid
to using more than one channel of audio. In 1931, British engineer
Alan Blumlein developed a comprehensive infrastructure to support
stereo sound reproduction (it was, alas, way ahead of its time),
and in the years following, researchers at Bell Labs carried out
a series of experiments and demonstrations with two- and three-channel
stereo, leading to some initial tests of surround systems.
With the task of delivering multiple
channels of sound to the consumer still economically unfeasible,
it fell to the cinema industry to forge ahead with surround audio,
culminating in the 1940 release of the film 'Fantasia.' For premiere
and road show presentations, this film used a sound system called
'Fantasound' which employed a second, synchronised strip of film
carrying multiple audio channels fed to as many as 10 speakers distributed
around the theatre.
Further progress was interrupted by
the Second World War, but the early 1950s saw the introduction of
a number of cinema surround formats, including Cinerama, Perspecta-Sound,
Cinemascope, and 70mm films with multiple channels conveyed on magnetic
stripes placed along the edge of the film. Few films using these
formats actually attempted to present a coherent surround sound
field, and instead used the additional channels for spot effects,
such as airplane flyovers. In any case, none of these systems was
economical enough to be used for all releases, and most were eventually
abandoned.

Cinerama Presentation Using Multiple Projectors and Sound Channels
Over on the consumer side, things heated
up for a while in the 1970s, with the rise and fall of Quadraphonic
sound systems, which really did not work terribly well, but for
cinema use, Dolby Laboratories' matrix surround system finally achieved
mainstream acceptance with the release of the first 'Star Wars'
film. With the subsequent introduction of consumer video formats
such as VCRs and laserdiscs, and an improved decoder dubbed 'Pro
Logic,' the Dolby surround format migrated into homes, and consumer
surround sound was finally established.
In the early 1980s, the digital audio
Compact Disc was developed by Sony and Philips, and a decade later,
movie companies adopted the use of discrete digital multichannel
soundtracks employing Dolby Digital Surround, DTS Surround, and
the Sony SDDS system. This in turn led to the use of digital multichannel
soundtracks in consumer media such as laserdiscs, DVDs, and digital
television, and the list of such formats is still growing.
Recording Surround Sound
The availability of these various surround
formats has led to a flurry of activity on how best to record and
present surround audio.
Cinema soundtracks are still prepared
in layers, with separate dialogue tracks, usually mono and presented
via the centre front speaker; music tracks, with the instruments
usually spread across the front; and effects and ambience tracks,
which may derive from stereo sources, but are processed into full
surround. Movies still make extensive use of surround channels for
spot effects, plus some low-level ambience, sometimes referred to
as 'room tone,' but the emphasis in most cases is on keeping the
viewers' attention focused on what's happening on the screen - leading
to a somewhat restrained use of the surround channels.
Music recordings have fewer a priori
constraints, which has led to something of a dichotomy in the techniques
used. On the one hand, the more traditional approach is to emulate
the typical live presentation, and place the performers in front
of the listener, and use the surrounds for hall ambience and possibly
audience sounds. A more aggressive approach is to make fuller use
of the available channels, and array the performers all around the
listener. An oft-cited advantage of the latter arrangement is that
it allows some listeners to hear 'farther into' the mix, and be
aware of melodic lines or other details that might otherwise be
masked in a front-only presentation. At this point, there are few
hard and fast rules on the matter, and the choice usually represents
an aesthetic consensus of the producer, recording engineer, and
performers.
By Mark F. Davis is the Senior Engineer
at Dolby Laboratories, Inc.
www.dolby.com
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